

It's important to mention that you will only be able to use monster shouts, like dragon shouts, in game if you meet the two following conditions first. This is similar to how I taught you to enable attacks in part 1. This will only work with the draugr if you edit the animation behavior of shout to immediately cause the shouting animation. The only other monster I know of that uses shouts is the draugr. Most monsters don't use shouts so leave this blank if that's the case. MonsterShout > If your monster is a dragon, for example, you'll want to select a shout. If you're not sure which faction your monster is, you may need to switch over to 'actors' to have a look where it says the faction that the monster belongs to.Ĥ. MonsterFaction > This is the faction you will be allied to while shape shifted. MonsterAmmo > Does your monster use a ranged weapon like a bow or crossbow? If your monster uses a ranged weapon, select the ammo type from this list that you want to be equipped upon transformation.ģ. If you don't, feel free to experiment around with this.Ģ. Some people don't like this, but it's what I do. I also use the console command 'set timescale to 1' in gamewhich makes one hour of game time = one hour real lifetime. The settings I use have it so you it feels like you'll never run out of duration, however when you press the wait button and wait an hour you immediately transform back. I will tell you which settings I use to make the spell last a good amount of time.

To make things easier, we are going to just duplicate the 'TestPolymorphSkeeverEffect' magic effect. When you click on that, a list of magic effects should appear.

Now, from the list that appeared, look for 'Magic Effect'. Expand that by hitting the little plus sign next to it or double clicking it. Go under the side panel in the creation kit under the 'object' window where it lists all the actors, races, spells, quests, level pieces, you name it.

