
Reloads each shell individually, and can be interrupted by pressing the fire button, aiming or bashing.Crouching and aiming down sights gives the lowest possible amount of the recoil.
Amount of recoil depends on player stance and movement.Player stance has no effect on pellet spread.Upgrade 4 (1500): Base damage x2 (40 per pellet, 280 maximum), Base weight + 4 (9 total).Upgrade 3 (700): Base damage x1.75 (35 per pellet, 245 maximum), Base weight + 3 (8 total).
Upgrade 2 (600): Base damage x1.5 (30 per pellet, 210 maximum), Base weight + 2 (7 total). Upgrade 1 (500): Base damage x1.25 (25 per pellet, 175 maximum), Base weight + 1 (6 total). Then each shell is being inserted within these intervals:Įquip Time = 0.43s, Putdown Time = 0.48s. At first, a draw animation is played once:. If at least 1 shell is in the magazine:. Pellets amount = 7 (140 damage maximum). Simple and effective." Technical Information "The pump-action Mossberg SG 500 with the pistol grip is a wonderful close-quarters Zed-killer.